Designer(s) | Uwe Rosenberg |
---|---|
Publisher(s) | Mayfair Games Lookout Games (Germany) Z-Man Games (U.S.) 999 Games (Netherlands) Homolúdicus (Spain) |
Players | 1 to 5 |
Setup time | 5–10 minutes |
Playing time | 30–60 minutes per player |
Random chance | Low (Cards) |
Skill(s) required | Economic management, Resource management, Strategic thought |
- This website allows 1-5 users to the Play Agricola Board Game Online. Each user loads the url and joins a common list in one of 13 rooms. Then the first player to join clicks start game. Next everyone else sees the game started and can click Enter Game to begin playing the Agricola Board Game Online.
- This website allows 1-5 users to the Play Agricola Board Game Online. Each user loads the url and joins a common list in one of 13 rooms. Then the first player to join clicks start game. Next everyone else sees the game started and can click Enter Game to begin playing the Agricola Board Game Online.
- In a season, each player plays in 4 games. Each other member of your group will be in 2 games against you. See scoring rules below. Divisions are based on previous Season results. New players enter at the bottom level for their first season. Our Agricola tournaments use the online implementation at www.boiteajeux.net. We use the original version of the game with drafting.
- Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round.
Agricola Rule Book. GET RULE BOOK. Description from BoardgameNews. In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. History of the World. Enter the Middle Ages and recruit your loyal subjects. In this land, whoever has the most gold wears the crown. Set your sites on the stars and build your empire. The galaxy is yours. Gather your team and set out to save the world. You are humanity's last chance.
Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In Agricola, players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.[1]
Agricola Board Game Rules
The game was published by Lookout Games and released at Spiel 2007, where it was voted second-best game shown at the convention, according to the Fairplay in-show voting.[2] The game was released in English by Z-Man Games in July 2008.[3]Playdek released an iOS conversion of the game in June 2013.[4] A second edition of Agricola was published by Mayfair Games in May 2016.[5]
Agricola won the Spiel des Jahres special award for 'Best complex game 2008' and the 2008 Deutscher Spiele Preis.[6][7]
It was also the game which ended Puerto Rico's run of more than five years as the highest-rated game on the board game website BoardGameGeek, staying at the top of the rankings between September 2008 and March 2010.[8] As of February 2019, Agricola is ranked 25th among all board games on BoardGameGeek.[9]
A two player version called Agricola: All Creatures Big & Small was released in 2012. There is also a corresponding iOS app.[10]
Agricola Game Rules Pdf
- 1Gameplay
Gameplay[edit]
A game of Agricola being set up.
Players start the game with a farming couple living in a two roomed hut. Each round, they take turns to place their family members on action spaces to get resources and improve and grow their households.[11] Only one family member can occupy each action space within the same round, so players need to time their actions to get maximum profit while denying progress to the opponents.[12]
The game is played in 14 rounds, divided by 6 harvests. At each harvest, food is grown, people are fed, and animals multiply.[13] Players lose victory points if they have trouble feeding their family, which makes food production a major point of tension in the game.[12]
At the end of round 14 comes the final harvest after which victory points are counted. Scoring in Agricola rewards a middle of the road strategy. Players are penalized for not focusing on any one aspect of the game, and stop scoring in any area they focus on too much. The player with the most balanced and prosperous farm wins.[13]
Optional cards[edit]
To achieve variation between games, players are dealt a hand of optional cards – occupations and minor improvements.[14] Players get additional resources and various bonuses for playing these cards. They can also get an initial direction for their strategy, based on the occupations and improvements they were dealt.[13] Numerous expansion decks have been released to fill in gaps in gameplay and add thematic settings.[15][16][17] The game offers a simplified 'family' variation for less involved players,[18] in which occupation and minor improvement cards are not used.[19][20]
Differences in the Revised Edition[edit]
The original Agricola used multicolored wooden pieces of the same circular shape to denote various resources (clay, wood, reeds, etc.). The 2016 edition offered shaped wooden pieces for resources that make it easier to differentiate between the many types of resources.[5] The new edition also included fewer optional cards – two decks for a total of 96 cards (as opposed to three decks with 308 cards in the original edition). Some reviewers praised the balance of the new decks.[5][21]
Awards[edit]
2009
- BoardGamer.ru Game of the Year
- Lucca Games Best of Show (Italy) Side Award Best Game Mechanic
- Nederlandse Spellenprijs Winner
- Ludoteca Ideale 2009, Game of the Year
- Jogo do Ano 2008 Spiel Portugal (Portugal) Winner
- Gra Roku Game of the Year (Poland) Winner
- Gra Roku – Gamers' Choice (Poland) Winner
- Gra Graczy – Gamesfanatic.net (Poland) Winner
- Golden Ace (France) Special Jury
- Les 3 Lys (Canada) Hobbyist Game Winner
2008
- Golden Geek Award Best Gamer's Board Game Winner
- Golden Geek Award Board Game of the Year Winner
- Spiel des Jahres 'Complex Game' Winner
- J.U.G. (Portugal) Game of the Year Winner
- Deutscher Spiele Preis (Germany) Game of the Year Winner
- International Gamers Award General Strategy/Multi-player Game
- Hra roku (Czech Republic) Winner
- Spiel der Spiele (Austria) Spiele Hit für Experten (Hit Games for Professionals)
- Tric Trac d'or (France) Game of the Year Winner
- Jda 'Juego del Año en España' (Spain) Winner
- 81st game to be added to the Austrian Hall of Games
2007
Generic bluetooth radio drivers download. It is a software utility that will find the right driver for you - automatically.DriverGuide maintains an extensive archive of Windowsdrivers available for free download. To see more matches, use our custom search engine to.Tech Tip: If you are having trouble deciding which is the right driver, try the.
- Meeples' Choice Award Winner
References[edit]
- ^'Best eurogame: Agricola, Caverna, Puerto Rico or Terra Mystica?'. Netivist. Retrieved October 4, 2015.
- ^'Boardgame News Convention Report'. Boardgamenews.com. Archived from the original on December 16, 2008. Retrieved 2009-08-06.
- ^'Board Game Geek comments'. Boardgamegeek.com. Retrieved 2009-08-06.
- ^'Playdek's highly-anticipated agricola challenges players to build the most productive farm; plough, sow and reap victory'. Gamasutra. June 13, 2013. Retrieved December 13, 2013.
- ^ abcMcDuffie, Tina (2016-06-04). 'Agricola Revised Edition - How it compares to the original - The Glass Meeple'. The Glass Meeple. Retrieved 2016-11-09.
- ^Stefan Ducksch (2008-05-25). 'Spiel des Jahres 2008: Best complex game 2008 (German)'. Spiel des Jahres. Archived from the original on 2008-12-12. Retrieved 2009-08-06.
- ^'Deutscher Spiele Preis 2008 (German)'. Deutscher Spiele Preis. Archived from the original on 2009-09-01. Retrieved 2009-08-06.
- ^'BGG Top 50 Statistics'. Board Game Geek. Retrieved 28 July 2014.
- ^'Browse Board Games | BoardGameGeek'. boardgamegeek.com. Retrieved 2019-02-27.
- ^'Agricola: All Creatures Big and Small'. boardgamegeek.com. Retrieved 2016-12-12.
- ^Temkin, Max. 'Agricola'. playtestblog.com. Retrieved 2015-10-05.
- ^ ab'Agricola – Mechanics and Tension'. A Cardboard Empire. Retrieved 2015-10-05.
- ^ abcAppelcline, Shannon. 'Anatomy of a Revision: Caverna'. Mechanics & Meeples. Retrieved 2015-10-05.
- ^'Eurogames'. martinfowler.com. Retrieved 2015-10-05.
- ^'Agricola: Gamers' Deck | Board Game | BoardGameGeek'. boardgamegeek.com. Retrieved 2015-11-20.
- ^'Review: Agricola World Championship and NL Decks'. GameHead. Archived from the original on 2015-11-20. Retrieved 2015-11-20.
- ^'Agricola Expansion: Belgium Deck - The Gamer Nerd'. The Gamer Nerd. Retrieved 2015-11-20.
- ^'Review: Agricola'. Retrieved 2015-10-05.
- ^'Game Publisher :: Zman Games'(PDF). zmangames.com. Archived from the original(PDF) on 2010-11-30.
- ^Meyer, Benjamin. 'Agricola Unofficial Rule Book'(PDF).
- ^'Agricola: Revised Edition Review - Let Them Get Their Own Food!!'. Broken Meeple. Retrieved 2018-01-12.
External links[edit]
- Agricola at BoardGameGeek
Wikimedia Commons has media related to Agricola (board game). |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Agricola_(board_game)&oldid=918115332'
(bugeeker)
As families grow, there are more workers to claim actions but also more mouths to feed. And if that wasn't enough, the harvest starts coming more and more frequently near the end of the game!
At harvest you can harvest your crops if you planted any and cook up your animals if you have a fire. Also, if you have two or more of any kind of animal (AFTER eating any you may need for food that harvest) they magically produce one more animal of that type. There are many ways to get food, but a key way is to cook up your livestock or veggies, or to bake your grain into bread (cooking veggies/animals is a free action, but baking is not).
After the final harvest, players count their bounty and score points for what they were able to achieve. And that, roughly, is the game. Huzzah!
Some finer points - Building stuff, Improvements and Occupations
So how do you amass livestock, plant lush fields, and make babies?
To raise livestock (sheeps, pigs, or cows): You must first create a pasture by building fences using wood. The bigger the pasture, the more animals you can keep - each square in your fenced area supports up to 2 animals. You can also keep just a single animal in your house. Building stables in a fanced pasture lets you keep double the animals there, or you can build a stable on its own to keep just one animal there.
To get produce (grain and veggies): First you need to plow a field, then you need to get one of what you want to plant, then you need to sow it. One grain turns into 3 when sown; one veggie turns into 2. You put this stack of 2 or 3 resources on your field when you sow, and each harvest you pluck 1 produce from each field that has any.
To get new family members (a.ka.a, “workers”): Chose a “Family Growth” action. You’ll need one room available in your house for every family member you have.
To build new rooms: Choose the build rooms action and pay 5 of a material (wood, clay, stone) plus 2 reeds (for the roof) per room. Your house has to be all one kind of material, e.g., all stone, all clay, or all wood. So if you upgrade to a clay house, new rooms built must use clay.
To upgrade rooms: You need to pay 1 of the new material for each room, plus just one reed total to patch up the roof. You have to upgrade all rooms at once, since all rooms must be the same material.
Picture Credit: EndersGame
Major Improvements:
A major improvement is something like an oven or a well. These have their own board and are all available in every game. You’ll need to nab one of these in order to cook your animals or bake your bread. Some give special points at the end of the game. The cost to build each one is important: look in the upper right of the card.
Picture Credit: spacie81
Occupations and Minor Improvements
To keep the game varied, you start with a hand of 7 Minor Improvement cards and 7 Occupations, randomly dealt (or possibly drafted) to each player. These can give you all sorts of interesting options, so read yours over and note the associated requirements for playing each card. Some are free, some have a resource cost in the upper right, and some list prerequisite conditions (e.g., 'Have 3 occupations') to meet before you can play the improvement.
Picture Credit: EndersGame
The devil’s in the details, and I’m afraid there are many more details and exceptions. However, if you’ve read this far then hopefully you have an understanding of the big-picture flow of the game, and can consult the rulebook as needed to flesh out the details.
Happy farming!
Picture Credit: Hobold
_______
4/11 9am edit: Clarified cost and occupation pre-requisites for Minor Improvement cards.
4/12 2:30pm edit: Fixed renovation cost to be 1, instead of 2, per room.
4/18 3pm edit: Added picture credits.
4/24 Made pictures larger, centered some.
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- Last edited Wed Apr 24, 2013 5:04 pm (Total Number of Edits: 5)
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